Safety Forever

Apparently, CCP intends to change security status mechanics. The specifics are uncertain, and difficult to verify. I can only condemn CCP’s professional incompetence, as they have neither confirmed nor discussed what is already public knowledge. They have created an environment dominated by speculative rumors.

CCP is likely to remove the ability for gankers to tether, unless they purchase security tags (which will increase in price). This will substantially increase the cost of Highsec ganking.

Ignorant developers, like CCP Strudelwaffen, claim ganking was possible before tether. Therefore, the removal does not pose a problem. This uninformed opinion indicates no awareness of the many nerfs to ganking. Autopiloting has changed, hitpoints have changed, bumping has changed, and ganking has changed. By definition, negative security status gankers cannot loiter in space. If they cannot tether, they cannot kill many targets, which require gankers to be prealigned at a specific location. Nor can gankers be expected to purchase security tags, as most ganking does not generate sufficient profit to justify additional expense.

An existing game mechanic is being removed, and placed behind a paywall. There is no skill in swiping a credit card, and no skill alters the mathematics which already render most ganks unprofitable. CCP has recently increased subscription prices, and I don’t know any ganker who is willing to pay even more. Although I may continue, many gankers will not. Ultimately, EvE will have fewer players.

An additional change, unconfirmed but likely, is that individuals with low security status may be unable to dock in high security stations. This will place another mechanic behind a paywall. In the real world, I understand that pirates are not allowed to operate within the port of New York. We have effective security, for obvious reasons. However, EvE Online has always been a game about piracy. The removal of the means by which pirates operate is an end to the game itself. If EvE Online is no longer a game about piracy, then it is no longer EvE Online.

It also appears CCP will prevent alpha characters from ganking. Their safety setting will be permanently locked. This means gankers like Lewak, who already quit the game, will never return. I see no reason these individuals should be removed from the game. I have personally never ganked on an alpha account, and I don’t know any ganker who abuses alpha accounts. Therefore, I see no justification for this change, which simply reduces the number of individuals who play the game.

Furthermore, it appears CCP intends to prevent low security pirates from docking with a criminal timer. In places like Tama and Amamake, this will decrease active gameplay. This is once again a nerf to piracy. It appears CCP intends to protect faction war roleplayers, by disrupting unscripted PvP engagements. The game is thus being converted from an open world, to an instanced environment.

The consequences will be significant. For example, there is an economy involving Highsec freight. Freighter pilots associated with groups like Red Frog and PushX earn fees from the transport of cargo through dangerous locations like Uedama. Their skill is rewarded with isk. However, as Highsec ganking declines, the danger of Uedama will decrease. There will be less risk, and less reward. It will be easier to AFK autopilot, and players will have no incentive to employ professional haulers. Experienced haulers will inevitably be replaced by literal bots.

The same is true for Highsec mining. No ganker will purchase security tags to gank a barge. I will not do it. This means Highsec miners will have less risk, less incentive to engage in active alert gameplay, and less reason to refrain from maximum yield. As the supply of ore increases, the price will decline. As ganking declines, destruction declines, and the demand for ore declines. The isk/hr profit from Highsec mining will decrease. Many newbro miners will perish, as they will be unable to compete with swarms of bittervet Hulks and Mackinaws.

A safe Highsec is not a profitable Highsec. New players will join the game, and quit. How many hours will it take to PLEX? They will see that the game is a tiresome grind, which requires time rather than skill. Although miners desire safety, what they really want is profit, and profit only comes through scarcity. Risk is the sole factor which ensures that miners can earn a meaningful income, and further reductions to ganking will devastate the economy. Indeed, if you kill all the wolves, the deer population will become environmentally unsustainable.

I am aware my objection delights antiganking trolls, who enjoy ganker “tears”. The antigankers see this as a win, because they are retarded, and don’t recognize their doom. The antiganking community needs gankers. They derive income, by obsessively following gankers and looting wrecks. Tethering provides antigankers with a station to attack. However, after NPC police evict the gankers, antigankers will no longer have content. Nerfs to ganking are also nerfs to antiganking. CCP is literally replacing the antiganking community with NPCs. It is astounding that CCP is replacing actual human players with artificial bots.

At no point have I ever called for the removal of mining, or even a nerf to mining. Likewise, I’ve never called for a buff to ganking or piracy. The status quo, as it existed, was a fair game balance. Highsec miners were at risk of being ganked, and the ganking ship would automatically be destroyed by NPC bots, even if the miner was too lazy or incompetent to fight back. Shifting this balance will not increase player retention, and it will have an adverse impact.

Highsec gankers teach new players how to survive. When CCP prevents us from ganking, this means a wayward pilot cannot learn an important lesson. They will not learn until they are a more valuable target. Their initial loss will not be a million isk, or a billion isk, but five billion or fifty billion isk. Miners will operate in illusive safety, slowly gaining wealth, and adding increasingly expensive modules. They will then lose everything in an instant, and quit the game.

In the past, I have criticized the argument that Highsec ganking must be conducted for profit. Carebears like MacGybo and Hateless argue that ganking must be done for isk, and it is griefing to gank an unprofitable target. I certainly disagree. Early losses, of cheap Ventures and unfit Tayras, teach new players how to play. These players would be more likely to quit, following a more significant loss. If players are protected from loss, they cannot learn, and CCP is setting them up for failure. If you are truly concerned about retention, it is for-profit ganking which is more likely to cause players to quit.

For-profit ganking is not more ethical than non-profit ganking, and arguably it is less ethical, as the victim experiences greater loss. Now, don’t misunderstand me. I’m not saying that I think there is anything wrong about PvP in a video game, or that MacGybo is genuinely unethical. I think for-profit ganking is acceptable gameplay. However, if you want to allege that non-profit ganking is unethical (which MacGybo does), then taking large sums of isk from a new player is obviously a more egregious offense. I would have to gank a single Venture twenty-nine thousand times, to equal the damage that MacGybo did to Ionel beck.

MacGybo is deliberately preying on new players, whereas a Venture ganker is performing a non-profit educational service. New players must be exposed to risk, in order to learn fundamental game mechanics. Unfortunately, by nerfing non-profit ganking, CCP is not going to eliminate the “trauma” of loss. They are merely going to ensure that inevitable loss is far more significant when it does occur, and the shocked miner will undoubtedly be more upset.

This change suggests that CCP developers no longer understand what originally made EvE Online a success. People did not play EvE Online for casual safe grinding. They played for continual danger and drama. Complaining and whining and crying are indicators of a healthy PvP environment. Salt is a natural emotional response, which stimulates meaningful gameplay. However, if CCP puts the players to sleep, then the game will die. Nobody enjoys boredom.

Meanwhile, carebears are demanding one more nerf.

What is next?

Mad Cuz Bad

CSM Angry Mustache made a fan art.

Meanwhile, carebears are concerned.

Nova worries about noob jump freighters.

Who will save the newbros?

Nova is delusional.

We met Nova last year, at the Battle of Torrinos.

This is the ‘antiganking main’ of Everess 88.

Everess knows the current year is actually 1985.

After sending me a billion isk, Everess became a former fan.

All antigankers are like totally incompetent.

What a crazy loon!

This is clinical madness.

Thanks for the free killmail!

Cheers!

Taking Out the Trash

Are new players exempt from PvP?

Rookies are, by definition, less than 30 days old.

Although it’s not clear what constitutes “rookie griefing”, it can only occur within a few specific locations.

What exactly is griefing? Nobody knows. I’ve spoken with several gamemasters, and they clearly do not agree with one another. They informed me that CCP has no official definition. Aside from three examples, there is no formal policy.

We are not allowed to scam new players (within a rookie system), or trick them into opening a yellow box, or disrupt the tutorial. However, what happens when a rookie begins mining? They are no longer in the tutorial, so are we allowed to PvP? Indeed, a gank is not a scam, nor a trick, nor is it a scenario in which we “fire freely”.

Is ganking griefing? I find it noteworthy that the rookie griefing policy does not mention ganking, at all.

Only forum trolls claim otherwise.

I’ve asked CCP, whether ganking new players is allowed. If the developers did not want to endanger nubs, then why send them to Hek (a notoriously dangerous system)? I believe the intent is to expose rookies to PvP, via the risk of ganking. I can’t say that CCP agrees, but I asked if they agree, and they certainly did not disagree.

Regardless, Landslide is not a new player.

He died in Eystur, which is neither Lustrevik nor Hek.

He still claimed rookie rights.

What a loser crybaby!

He reported all my accounts.

All of them.

He cried for a long time.

Landslide believes in the Hateless doctrine.

PvP, in a PvP game, is “greefing”.

Landslide decided to take a stand for justice.

He reported everyone.

Subsequently, Landslide followed me to Abudban.

He was on cougar patrol.

The other miners mocked his emotional distress.

The miners didn’t listen to Landslide.

Nobody cared.

Landslide begged Hon Risalo to flee.

However, Hon didn’t want to stop mining.

Indeed, Hon won -46.7 million isk!

Landslide was left crying into the void.

There was nobody left to run away.

Boring in Stations

Hateless went live, to discuss his theory of griefing, but I don’t recommend watching the show. Hateless had an opportunity to discuss griefing, but instead he droned on about his computer, his multibox setup, and bragged about how easy it is to avoid “griefers” whilst ratting in nullsec. As you can see, host Nick Bison fell asleep.

Hateless clarified that ganking and bumping are allowed gameplay mechanics, but gankers and bumpers are griefers.

In particular, he cited the precedent set by notorious roleplay griefers Zaenis Desef and Chance Ravinne.

As Hateless explained, bumping and ganking are totally ok, except when this inconveniences him.

The moderators could have engaged the debate, asking Hateless to define griefing, or discuss specific examples. They could have asked Hateless what he expects CCP to do, or how we can discern the subtle difference between “griefing” and “adverse gameplay”. They could have asked Hateless how anyone is “stream sniping” him, when he literally sits in the same system for months, doing the same repetitive tasks in the same exact location. Instead, they simply banned everyone who asked these questions, and allowed Hateless to talk to himself.

Hateless only cited one specific example of griefing.

He called my channel “horrendous”.

Supposedly, gankers trigger this toxicity.

Biased moderators banned all disagreement.

Hateless said he doesn’t want anyone to attack me, or go after me. However, I am his singular example of griefing, and griefers (ie: me) should be permanently banned from the game.

As evidence, he cited my blogpost about SSno1.

It is true, SSno1 quit the game.

However, he wasn’t “griefed” out.

In fact, I urged him to stay.

What Hateless doesn’t understand, is that my “victims” love Queen Aiko. They enjoy PvP. They enjoy losing the game. A lot of them enjoy it so much, that they swipe their credit cards and come back for more. I’m playing the game as intended, and that’s not griefing.

Hateless had some interesting ideas. For example, maybe CCP could make players in NPC corporations invulnerable to PvP?

Hateless, I know you are reading this.

You are a miner.

You aren’t concerned about griefing.

You just want easy risk-free money.

Maybe you should try a less challenging game?

Hawk on TiS

Wrathful Hawk was on Talking in Stations.

Everybody was excited to meet him.

Miners immediately began crying.

One crybaby was particularly whiny.

KeyOrion doesn’t like when miners pay CCP.

He has all the intel.

Other miners had questions.

Some even supported ganking.

Everybody is concerned about bump harassment.

Ultimately, the miners were outraged.

A lot of miners don’t like Wrathful Hawk.

However, he is a professional.

What a guy!

Griefing and Harassment

GalactusGalactuss recently got in trouble for inappropriate language.

I don’t know what he said, but I bet it wasn’t that bad.

Previously, I discussed CCP’s haphazard enforcement of policies. Unfortunately, biased gamemasters do not enforce the rules fairly. Miners are often allowed to make IRL death threats, but gankers are sanctioned for saying “Calm down.”

Consequently, when crybaby Nick Steele lost his autopiloting spaceship, he knew exactly what to do. He whined to CCP, and reported the space bullies who harassed him. Naturally, CCP bought him a new Bhaalgorn.

Yes, Nick was the victim of my “ongoing” harassment.

If you want your ship replaced, you just need one email from me.

If you pay me, I will contact you, so CCP gives you free stuff.

Meanwhile, here are actual characters that CCP doesn’t threaten to ban.

Aiko Danuja Urine has an acceptable biography.

CCP takes allegations of harassment VERY seriously.

The GM team ensures EvE Online is a safe space!

We need to respect miners like I rapekids kids.

Gankers are not allowed to grief ChinkNigga and Chinkihate.

I was threatened with a permaban, for referring to an Autistic Retard.

CCP policies are enforced fairly for all players!

CCP doesn’t allow toxic language in this game.

As a Highsec ganker, I must always be on my best behaviour.

CCP holds me to a higher standard.

Calm down miner = griefer harassment roleplay.

Dumb N*ggggggggg*rrrrrrrrrrr = approved roleplay?

Sometimes, I wonder what CCP employees do all day.

One thing is for sure.

CCP employees should stop investigating me.

Just ban me, so I don’t upset valued customers.

Ya know?

It’s a great game, with great people!

Mission Accomplished

I have finally won EvE.

I’ll never go away, I’ll never stop, and I’ll always come back.

From the very first, I was a fan of Rooks and Kings.

A great alliance, with a great legacy.

My alliance has done more, in less time.

My name is Aiko Danuja, and I am an irl space vampire princess.

I am also the greatest capsuleer in the history of EvE Online.

James 315 was literally invincible. I took his whole alliance, the money, the fame, the glory, the praise, the isk, the blog, the house, the dog, the cats, the heroin, the killboard… I stuck my face on it, and the universe is mine.

EvE was dying (again), and I saved it (again).

Someday, they will write the history of EvE Online, and they will observe that blobber alliances were boring and dumb. The true history will be about cool alliances, filled with creative interesting people. They will talk about Shadow Cartel, Snuffed Out, Hard Knocks, Wingspan, and xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku. All these alliances will be a mere footnote, an introduction to the real story, which will be about the epic rise and rise of one Aiko Danuja.

You can doubt me, but just look at what I’ve done.

I am dizzy with success…

…and I’m just getting started.

BIG

BADA

BOOM

ahahahaha AHAHAAHHAHAHA

BWAHAHAHAAHAHAHA

xaxaxa)))

You gotta pay to play.

Lampuga the Failganker

Lampuga is an expert on Highsec ganking in EvE Online.

He knows ganking is too easy.

Some people have better things to do.

For example, Lampuga prefers to fantasize about me.

However, he doesn’t want to worship me.

I’m just not good enough.

What a griefer!

That’s one strange antiganker!

What a goofus!

Eventually, Lampuga decided to show us how it is done.

Unfortunately, he tried to gank Jett Lli, and lost.

Nice try, wannabe ganker!

Toxic IceCream

As you already know, I am EVE’s greatest historian.

Recently, GM Senior GM IceCream accused gankers of “griefing” and “harassment”. This is the same GM who teleported his titan, to avoid a lossmail. A lot of people felt this was cheating, and it was. This is also the same GM who banned Cliff Ozuwara, wrongly asserting that pulling CONCORD is an exploit. Cliff was subsequently unbanned, but this rogue GM is still out there, trying to redefine the rules.

James 315 knew my pain. I honestly don’t know if I’m allowed to post, clip, annotate, discuss, screenshot, highlight, or paraphrase GM statements. I’ve heard multiple interpretations of the rules, all with their own supporting citations. Unfortunately, CCP is notoriously unwilling to provide clear communication.

Krig has authorized me to share his response.

Click below to expand the screenshot.

Believe it or not, but Safety. is not the only ganker guild. Another group, one I’ve never heard of, ganked a streamer without any involvement from us. Subsequently, IceCream conducted a thorough investigation, and has threatened to permanently ban “without appeal” numerous gankers (including myself). Let me be clear, I had no involvement with this gank. IceCream has even acknowledged that I was not involved. However, he is still threatening to ban me, because my “cohort” is guilty.

I conducted my own investigation. Olanlee Andrews made numerous IRL death threats, including “go light yourselves on fire, and blow your brains out” and “you deserve one in the head.” This miner stated that he understands why spree shooters kill people, and blamed gankers for triggering IRL mass shootings. I find this narrative credible, because miners frequently make such comments.

IceCream feels gankers are responsible for toxic behavior. When a ganker kills a miner, it’s apparently understandable that a miner would make IRL death threats. IceCream believes gankers should be banned, so that miners don’t have these “emotional” thoughts. IceCream stated this is not open to debate, and he will not discuss it.

IceCream is also aware that Kalvaen Voidwalker (aka Lulu) pretended to commit suicide. He knows about this, because Kalvaen is actually my alibi. At the very moment Olanlee was ganked, I was reporting Kalvaen to CCP.

Kalvaen didn’t just threaten suicide. He pretended to actually commit suicide. However, IceCream feels I had no “ingame incentive” to gank for ORE strip miners, since it’s not profitable. The only logical explanation is that I am a griefer, and I left Kalvaen with “no resort” other than fake suicide. Yes, IceCream tried to justify Kalvaen’s behaviour, and blamed me for “griefing” the Mackinaw.

When miners get upset and freak out, because they are bad at a videogame, they know that GM Icecream will always blame us. It is our fault they are having a temper tantrum. In fact, we even told them to “calm down”.

Years ago, when James 315 was bumping about, he was threatened with a ban unless he justified his activity with “miner permit roleplay”. Nowadays, we are told this does not justify ganking, but it does justify violent IRL threats.

IceCream might ban all of us, but I am telling the truth.

The Highsec mining community is toxic.